Yulilooli · Grade 2 · Thinking & puzzles
Mind games and puzzles for second graders
Planning, memory and cracking rules
Dealing with puzzles, tracks and puzzles that require attention to detail. You can try an idea, test it and update the planning.
Choose from 121 games ←
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121 You can choose according to what interests the children, and try a different step if the challenge is not yet appropriate.
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Perfect pairs
Peeping, remembering and finding out who's hiding in a pair.
Practitioners: Visual MemoryLet's play
What comes next?
Find the rule and complete the line.
Practitioners: Identifying PatternsLet's play
The treasure trail
A small turn, another ideaand the treasure approaches.
Practitioners: Planning a WayLet's play
The mixed-up puzzle
Move from squares and put everything back.
Practitioners: Spatial perceptionLet's play
Little Sudoku
Four numbers, lots of ways to think.
Practitioners: Inference and LogicLet's play
The friends puzzle
Connect the picture and discover the bunch.
Practitioners: Adjustment and Spatial PerceptionLet's play
The secret code
Try colors, read clues and crack code.
Practitioners: Planning and ConclusionsLet's play
Three Symbols on the Path
Taking turns and blocking a line on an illustrated board with instructions, hints and answer checking.
Practice: Taking turns and blocking a lineLet's play
A Bite of Star Cake
A strategy game with disappearing areas on an illustrated board with instructions, hints and answer checking.
Practice: A strategy game with disappearing areasLet's play
Fairground Bottle Row
Choosing adjacent pieces in a turn-taking game on an illustrated board with instructions, hints and answer checking.
Practice: Choosing adjacent pieces in a turn-taking gameLet's play
A Home for Every Dot Pair
Pairing squares without repeating a combination on an illustrated board with instructions, hints and answer checking.
Practice: Pairing squares without repeating a combinationLet's play
Beads Around the Window
Run lengths around a ring of eight squares on an illustrated board with instructions, hints and answer checking.
Practice: Run lengths around a ring of eight squaresLet's play
Diagonal Delivery
Planning diagonal moves around a barrier on an illustrated board with instructions, hints and answer checking.
Practice: Planning diagonal moves around a barrierLet's play
The Last Stone for
Planning a turn in a strategy game in an illustrated original activity, with hints and correction of errors.
Practitioners: Planning a turn in a strategy gameLet's play
A move that makes the line
Capture lines and diagonals in original illustrated activity, with hint and correction of errors.
Practitioners: capturing lines and diagonalsLet's play
The weight of the slot place
A scale board with a weight for positioning in original illustrated activity, with hint and correction of errors.
Practitioners: A scale board with a weight for locationLet's play
Numbers with a place to breathe
Deleting duplicates and maintaining a connection in original illustrated activity, with hint and correction of errors.
Practitioners: erasing duplicates and maintaining connectionLet's play
Gates that open and close
Balance pairs in nested order in original illustrated activity, with hint and correction of errors.
Practitioners: Balance pairs in nested orderLet's play
A new generation of flashlights
A local rule application simultaneously in an illustrated original activity, with a hint and correction of errors.
Practitioners: A Local General Application at the Same TimeLet's play
The question that narrows the possibilities
Selecting a question by splitting options in an original illustrated activity, with hint and correction of errors.
Practitioners: Choosing a Question by Splitting OptionsLet's play
Chain of Signs Closed
Arranging and connecting a circle of parts in original illustrated activity, with hints and corrections of errors.
Practitioners: Arranging and connecting a circle of partsLet's play
Three squares and a missing corner
Board flooring in RISH sections in original illustrated activity, with hint and correction of errors.
Practitioners: Board flooring in Rish sectionsLet's play
Light through two strips
Cut templates in two layers in an illustrated panel, with a hint and possibility to fix.
Practitioners: Cutting patterns in two layersLet's play
For each other another symbol
Coloring a network by connections in original illustrated activity, with hint and possibility of correcting.
Practitioners: Coloring a Web by ConnectionsLet's play
Drops for me The thermometer
Fill each trail with drops starting from the circle, without skipping space.
Practitioners: Continuous filling from the circleLet's play
For each part of his numbers
Each section is surrounded by four squares: fill in the numbers 1 through 4 once.
Practitioners: Literature in the area and diagonal neighborlinessLet's play
Track of consecutive numbers
Each line and each column appears 1 to 4 times.
Practitioners: Sequence follows within a Latin squareLet's play
The points between the numbers
In each row and column, fill 1 to 4 times.
Practitioners: the difference ratio and twice as much on the webLet's play
Two banks connected
Fill each slot with a sun or moon symbol.
Practitioners: two connected areas without a uniform squareLet's play
Islands around a circle
Mark dark soil.
Practitioners: Size of groups touching on cueLet's play
Gardens around the center
Select a center icon and then paint his garden.
Practitioners: Division into semi-round areasLet's play
Seams between blankets
Select stitches that connect two slots found in neighboring blankets.
Practitioners: Matching edges with no double useLet's play
A star in every night plot
Mark one star exactly in each row, each column and each plot with a symbol.
Practitioners: Stars in rows of columns and regionsLet's play
Slipping to the Stop
Each arrow slides the figure straight up to a wall or up to the surface edge.
Practitioners: Planning a course with continuous skatingLet's play
Numbers quietly
Paint dark squares so that each row and column does not have two identical visible numbers.
Practitioners: Removing duplicates and maintaining a networkLet's play
Rectangle for each number
Divide the board into rectangles.
Practitioners: dividing board into rectangles by areaLet's play
What do you see from the window?
Each number counts its square and the bright squares that you see straight in four directions, up to a dark square or edge of the board.
Practitioners: lines of sight and sequence of squaresLet's play
Sequences around the sign
Mark dark earth squares.
Practitioners: Counting neighboring groups in a circleLet's play
Straws diagonally
In each slot, a twig is placed in one of the two diagonals.
Practitioners: diagonals without circlesLet's play
A film for each couple
Pick a film and color a track between its two marks.
Practitioners: Board Coverage on Separate TracksLet's play
Two seeds in each strand
Each square marks exactly two squares.
Practitioners: Couples who are attached within a division into regionsLet's play
Turning a small window
Each button rotates a small square of 22 quarter rotation with clockwise direction.
Practitioners: Arranging through group rotationLet's play
The cube rolls
Roll the cube until the drawings above, front and right fit for example.
Practitioners: Spatial rotation and keeping wigsLet's play
One twig and one tie right
Transfer one twig right between the digits to get a proper exercise.
Practitioners: Changing representation of literature with one segmentLet's play
Area size of number
Fill each slot with a number.
Practitioners: Building areas by number of squaresLet's play
All numbers in orbit
Complete all numbers from 1 to the last number, each number once.
Practitioners: consecutive numbers in neighborsLet's play
Layers in a bottle
Choose a bottle from which to pour and then a destination bottle.
Practitioners: Classification of layers with limited spaceLet's play
Numbers between arrows
In each row and column the numbers1 appear to be the size of the board, each one once.
Practitioners: Latin series with size ratiosLet's play
Islands in one sea
Paint squares into the sea or leave them as an island.
Practitioners: Numbered Islands and Connected SeaLet's play
Sums at the Trails Meeting
In each sequence of squares between stones, numbers 1 to 4 are written.
Practitioners: Sequence amounts without a recountLet's play
Jumping the Horseman in the Garden
Lead the Horseman to all the garden squares, each once.
Practitioners: A jump track that covers the boardLet's play
Who's telling the truth at the club?
Each member says a sentence about another member.
Practitioners: Consistency between linked claimsLet's play
Seeds under the ground
Each sign says how many seeds are in the eight squares around it, including corners.
Practitioners: Counting neighbors and inferencesLet's play
Pearls on the Track
Draw one closed track that runs through all the pearls.
Practitioners: Loop according to the rules of right turnLet's play
Sun and Moon are OK
Balancing symbols and rule sequences with a dedicated board and the possibility to try again.
Practitioners: Balancing Symbols and Continuum LawLet's play
A tent next to each tree
Spatial matching with counts with a dedicated board and the possibility to try again.
Practitioners: Spatial compatibility with countsLet's play
Light at every corner
Covering blocked light lines with a dedicated panel and the possibility to try again.
Practitioners: Coverage on blocked light linesLet's play
Islands that join together
Build a connected network from quotas with a dedicated board and the possibility to try again.
Practitioners: Building a network connected by quotasLet's play
One fence is closed
A closed loop according to rib clues with a dedicated board and the possibility of trying again.
Practitioners: Closed loop according to rib cuesLet's play
Unleashing the films
Arranging points without crossings with a dedicated board and the possibility of trying again.
Practitioners: Arranging points without halvesLet's play
All the squares in the painting
Locating all the squares in several sizes with a dedicated board and the possibility to try again.
Practitioners: Locating all the squares in several sizesLet's play
The Silent Boat Fleet
Location lengths with border counts with dedicated board and possibility to try again.
Practitioners: Location lengths with border countsLet's play
Building by two looks
Restore heights from gazes with a dedicated board and the possibility to try again.
Practitioners: Recovering heights from gazesLet's play
Pairs of poles
Poles, neighbors and counts with a dedicated board and the possibility to try again.
Practitioners: poles, neighbors and spheresLet's play
Channels with room for everyone
Divide boats between common routes without exceeding the canal quota.
Practitioners: Flow and Capacity PlanningLet's play
Holes after folding
Guess where holes will appear when you open a folded strap.
Practitioners: Folding, Layering and DeploymentLet's play
Trio by rule
Three features are similar or different in original illustrated activity, with a hint and possibility to correct.
Practitioners: Three similar or different traitsLet's play
The Treasure Among the Flags
Reducing options from reorientation in original illustrated activity, with a hint and possibility to correct.
Practitioners: Reducing Possibilities from Return DirectionLet's play
Conveyor of comparisons
Sorting using local comparisons in original illustrated activity, with hint and possibility to correct.
Practitioners: Sorting through local comparisonsLet's play
Short hair in the garden
Designing a route with a linking gate in original illustrated activity, with hint and possibility of repair.
Practitioners: Planning a route with a connecting gateLet's play
Three lanterns in a row
Planning by fall and gravity in original illustrated activity, with hint and possibility of repair.
Practitioners: Planning by Fall and GravityLet's play
Which page will be closed to the cube?
Identification of a cube layout in original illustrated activity, with hint and possibility to correct.
Practitioners: Identification of Cube LayoutLet's play
Peeping from above
Transition from structure to look at original illustrated activity, with hint and possibility of repair.
Practitioners: Moving from structure to viewLet's play
Only one sign tells the truth
Testing consistency of claims in original illustrated activity, with hint and possibility to correct.
Practitioners: Checking consistency of claimsLet's play
Postcards that meet at the end
Matching edges in tiles with original illustrated activity, with hint and possibility of repair.
Practitioners: Adjusting edges in tilesLet's play
The path that has a replacement
Close one trail and leave a way for all the country houses.
Practitioners: Connectivity and an Alternative WayLet's play
One coin is easier
They plan for equivalence and discover a different currency from evidence.
Practitioners: Inference from experiment and weight comparisonLet's play
Bead opposite the window
Circular circulation and displacement in original illustrated activity with a hint and possibility to correct.
Practitioners: Circulation and Circular ShiftingLet's play
A trail of two types
Track in type switching at each step in original illustrated activity with hint and possibility to correct.
Practitioners: a course in changing type at every stepLet's play
Lanterns keep track of trails
Cover arches in original illustrated activity with hint and possibility to correct.
Practitioners: Rainbow cover on the webLet's play
The trains are waiting for a moment
Preventing time-lapse in original illustrated activity with hint and possibility to correct.
Practitioners: Preventing Time CollisionLet's play
Kingdoms in a Quiet Garden
Column and diagonal in original illustrated activity with hint and possibility to correct.
Practitioners: Row Column and DiagonalLet's play
Bridges by Order
Degrees of points in the network in original illustrated activity with hint and possibility to correct.
Practitioners: Degrees of points in the networkLet's play
A Case of Discoveries
Benefit under weight limit in original illustrated activity with hint and possibility to correct.
Practitioners: benefit under weight limitLet's play
A robot with a loop
Repeat a short command through an illustrated activity, with a hint and possibility to correct.
Practitioners: Repeating a short commandLet's play
Connecting stones
Connecting the edges of stones through illustrated activity, with a hint and possibility to correct.
Practitioners: Connecting Edges of StonesLet's play
The island expands
Designing a connected area filler through an illustrated activity, with hint and possibility to fix.
Practitioners: Planning a Connected Area FillingLet's play
Appearance diagonally
Mirroring around a diagonal through an illustrated activity, with a hint and possibility to correct.
Practitioners: Reflecting around a diagonalLet's play
The Pancake Tower
Planning in reverse the stack head through an illustrated activity, with a hint and possibility to correct.
Practitioners: Planning in reverse of the stack headLet's play
The Gates of Reason
Switches on so that each flashlight matches the request.
Practitioners: condition and either, or exactly oneLet's play
Owl Positions
Sitting owls without two looking at each other.
Practitioners: Planning under a few conditionsLet's play
This is how it changes
Visual analogue with an illustrated panel, clues and possibility to correct.
Practitioners: Visual AnalogLet's play
The card at the meeting
Completing a matrix with an illustrated board, clues and possibility to correct.
Practitioners: Completing a matrixLet's play
The tile carousel
Periodic sliding with an illustrated panel, clues and possibility to correct.
Practitioners: Periodic SlidingLet's play
The small parking lot
Planning a road evacuation with an illustrated board, clues and possibility of repair.
Practitioners: Planning a Road EvacuationLet's play
One seed in the garden
Jump and strategically collect with an illustrated board, clues and possibility to correct.
Practitioners: Jumping and Strategic GatheringLet's play
Corner tiles
Pavement in stripes and corners with an illustrated board, clues and possibility to correct.
Practitioners: Paving in stripes and cornersLet's play
Postcard with arrows
Reading course instructions with an illustrated board, clues and possibility to correct.
Practitioners: Reading Course InstructionsLet's play
The Club of Two Circles
Sort in overlapping groups with an illustrated board, clues and possibility of correction.
Practitioners: Sorting in overlapping groupsLet's play
Trails between houses
A connected network without a circuit with an illustrated board, clues and possibility to fix.
Practitioners: A connected network without a circuitLet's play
Surprise at Folding
Spatial similarity of folding with an illustrated board, clues and possibility to correct.
Practitioners: Spatial Imagination of FoldingLet's play
Last lantern in the meadow
Jumping over lanterns until one flashlight remains.
Practitioners: Planning jumps and removalLet's play
Firefly Map
Remember what light-fuel windows.
Practitioners: Spatial MemoryLet's play
The Friends' Ferry
Designing transitions in an illustrated world, with the possibility of trying and fixing.
Practitioners: Designing TransitionsLet's play
The Sprinkler Lab
Measurement and planning in an illustrated world, with the possibility of trying and correcting.
Practitioners: Measuring and PlanningLet's play
The Tower Village
Inflammation from height and observation in an illustrated world, with the possibility of trying and correcting.
Practitioners: height-altitude inference and observationLet's play
Jumping Nymphs
Planning steps in an illustrated world, with the possibility of trying and fixing.
Practitioners: Planning StepsLet's play
The Star Blanket
Coverage and space in an illustrated world, with the possibility of trying and fixing.
Practitioners: Coverage and SpaceLet's play
The Flower Wheels
Rotation and cause and effect in an illustrated world, with the possibility of trying and correcting.
Practitioners: rotation and cause and effectLet's play
The Robot and Gifts
Planning and pushing in an illustrated world, with the possibility of trying and correcting.
Practitioners: Planning and PushingLet's play
The Star Bridges
Lighting up a network of bridges in one continuous route.
Practitioners: Course Planning and NetworkingLet's play
The Secret Star Map
Starlight by the clues at the ends of the sky.
Practitioners: inference from rows and columnsLet's play
Sudoku's Discoveries
Completing illustrations without repeating form.
Practitioners: Inference and spatial sortingLet's play
The Light in the Mirrors
Rotate mirrors and direct a beam of light to the star.
Practitioners: Planning and Returning LightLet's play
Address to Treasure
Discover treasure in a line and column encounter.
Practitioners: Orientation in SpaceLet's play
The Butterfly and the Mirror
Draw a second wing just like in the mirror.
Practitioners: symmetryLet's play
Flashlights in the Forest
Remember a flashlight sequence and relight it.
Practitioners: A Memory of ContinuumLet's play
The Pixel Architects
A colorful house is built according to an architect's plan.
Practitioners: spatial planning and perceptionLet's play
The Pirates' Compass
Program a route that bypasses rocks and reaches the treasure.
Practitioners: Directions and Course PlanningLet's play
Water for the Garden
Rotate pipes until the water reaches the flower.
Practitioners: Connecting tracksLet's play
Park Guards
Sorting waste and helping the park flourish.
Practitioners: Sorting and EnvironmentLet's play
Getting used to it at home
Encourage to see what is already known and what is still missing. When stuck, return to one simple step and try to start from it.
Among the skills in these games: visual memory · Pattern Detection · Road planning · Spatial perception · Inference and Logic · Adaptation and spatial perception · Planning and Conclusions · Taking turns and blocking a line.
The division by class is a starting point to choose from. Games are complementary practice, and you can play with a parent, use instructions and stop for a break. In the experience version the games are open; subscriptions are still inactive.
More games for class BAccessibility statement